![]() The aforementioned bubble teas are dropped on the battlefield, and if you're at full health you can carry a handful with you to heal up and keep going after taking damage. Each lunge and strike shook multiple bad guys, and it was easy to become cocky since I was able to take on so many at the same time. I wasn't privy to other viable attacks in the gameplay slice, but melee felt satisfying and more than powerful enough to clear each floor of a handful of enemies at the same time. ![]() The art style is dramatically different here, as it shifts from gorgeous potrraits to a more chibi-fied style for the dunj, with colorful environments rife with enemies, sliding doors, treasures, and bubble teas to heal you up.Įach level of the dunj features a stronger set of enemies that you'll have to defeat with a series of powerful melee abilities. ![]() This is where the character you create at the beginning comes into play. You can select a dunj to head to thanks to the game's hub system, which I was able to test out following my first encounter and chat with Valeria.Įxploration isn't anything new or groundbreaking, but it's constructed in a fresh and modern way that brings the mobile Steven Universe games to mind, especially when it comes to the art style. ![]() There's a sixth character in the making as a Kickstarter goal right now that I'm hoping ends up making it into the game, but it hasn't happened just yet at the time of this preview.īut while the dating sim elements are engaging as-is, Boyfriend Dungeon's "dunj" segments are equally engaging. In short, if you see a total weapon babe you want to get with, well, you can totally do that. The weapons range from the lasersaber Seven to glaive Sawyer, and even the kitty named Pocket, but only Sunder and Valeria made an appearance in the painfully brief demo. There's a wide variety of characters with differing sexualities, including non-binary romance options as well as heterosexual partners, if that's what you're into. You aren't limited to who or what you can date, either. I was definitely smitten at the end of it. The most important thing was the fact that our date felt personal and riddled with real-life concerns, with playful advances toward each other flying left and right. Unfortunately, there wasn't really any sort of explanation as to what was going on with this plot point in the demo, which I'd like to know more about in the future. If that's the part of the premise you think is going to really ruffle anyone's features, it's definitely not. In fact, the only thing that made it feel a little less like a real-life fling was the fact that she was self-aware she was a weapon and so was I. She had apparently enlisted a friend to check up on her to make sure I wasn't some sort of dangerous customer, which was a fun and realistic touch. My interlude with Valeria was short, but incredibly sweet as we flirted while out on a "real" date. The visual novel scenes incorporate large, lush images of each character that accompany a series of dialogue options you can select from while chatting with them. I enjoyed having some respite in my character's home and the cell phone segment was a nice added touch before heading out into the world. She was hilariously encouraging, and her messages were heartwarming to see. I particularly enjoyed the series of text message conversations with Valeria and Sunder, as well as my in-game mother. Beginning at the "hub" area at the beginning of the demo where you could hang out in your room and edit your character or go through your phone was a nice touch. While Sunder the Talwar was dashing enough, I set my sights on Valeria the Dagger instead. I was given the choice between two characters: Valeria and Sunder, for the purpose of this demo. In short, it's exceeded expectations for the team, and it's clear people can't wait to get their hands on these potential suitors' hilts.Īt the beginning of the demo, I was able to edit my character's skin tone, eyes, hair color, and a smattering of other details before setting out into the world. The project's currently seeking funding via Kickstarter, and it's already smashed through its goal of $50,011 and is currently sitting at $151,478 with 11 days remaining. The game was on display at the Indie Megabooth during PAX West 2018, and I was able to sample a small slice of it that, much to my chagrin, was over much too quickly. This unique action-RPG dungeon crawler combines the best parts of dating sims with your favorite fast-paced casual roguelike for an explosive end product. But have you ever wondered what romancing weapons would be like? Kitfox Games' Boyfriend Dungeon answers that question quite nicely, serving up an intriguing amalgam of flirtatious advances, addictive combat, and super hot suitors.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |